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D&D 5th Edition

Compendium

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Table of Contents

  • Attributes
  • Ice Storm
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    Ice Storm

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    A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

    Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

    At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

    Attributes

    Ice Storm

    4 Evocation
    • Casting Time: 1 action
    • Range: 300 feet
    • Target: A 20-foot radius, 40-foot-high cylinder centered on a point within range
    • Components: V S M (A pinch of dust and a few drops of water)
    • Duration: Instantaneous
    • Classes: Druid, Sorcerer, Wizard
    • A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.
    • At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.